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 What fellowship manoeuvres should a 6-man group go for?

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Mick
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PostSubject: What fellowship manoeuvres should a 6-man group go for?   Fri Sep 07, 2007 12:39 am

The basic options for a 6-man group are familiar to most of you, namely
RRRRRB - Hew the Stone
RRRRRG - Roll the Drum

Positive thing about these is the relative easiness to execute, everyone just presses red and then one pre-assigned person (usually the minstrel) chooses the last one, based on what the fellowship needs at the time. Negative side on these is the fact that a partial conjunction just does the damage, but no other benefits. And if you're, let's say, in the middle of a group of elites, you'd really want others effects too than the big damage to one elite, who might already be low on morale.

Also very popular choises are
GRRRRB - March of the Ents
GYYYYB - Chill of Bone

Really effective conjunctions. Do huge damage, rally and energize at the same time. The yellow version is for elite masters and such. The damage is bigger, but it's over time. These do have a negative side, partial conjunction is really weak.

I was just with a group that tried to do
BRGYBR - Wings of the Windlord

We had dozens of tries on this, succeeded once. The effect was spectacular, and it can really make a difference in a tough fight. This particular one summons 2 oathbreakers to help you (among other effects). Negative side is obvious, all six length straight conjunctions are really hard to execute. Everyone has to have their own pre-assigned icon. BUT, there was one positive side that I hadn't realized before. Even partial conjunctions have great effects. Even if you get the first 3 right, the effect is decent. 4 length is better, and the 5 length summons one oathbreaker. Although, if someone presses a wrong icon (or the right icon at the wrong time) in the middle of the conjunction, the effects go down signifigantly. Try these sometimes, just for kicks.

If you want to keep the fellowship at full strength, go with
GGGBBB

You're healed, and the more people succeed to press the icon in time (surprisingly difficult, it seems), the more power you get.

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PostSubject: Re: What fellowship manoeuvres should a 6-man group go for?   Fri Sep 07, 2007 12:40 am

Some views on the subject:
Conjunction Junction

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PostSubject: Re: What fellowship manoeuvres should a 6-man group go for?   Thu Sep 20, 2007 10:35 am

I must admit that I havn't seen many fellowship manouvers yet, probably due to random groups at my level (30'ish) not caring much for such. Thus, I usually selected what I - from the view of tanking - required most, e.g. green for health, or if I am in perfect condition, red for some extra damage.

I am most interested in the named "BRGYBR - Wings of the Windlord" conjunction, and would like to know if the exact order of colors is required or if it's just the general amount of each color that counts.
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PostSubject: Re: What fellowship manoeuvres should a 6-man group go for?   Thu Sep 20, 2007 1:38 pm

Tigrim wrote:
I am most interested in the named "BRGYBR - Wings of the Windlord" conjunction, and would like to know if the exact order of colors is required or if it's just the general amount of each color that counts.

The exact order is required, unfortunately. So it has to be pre-planned. There are 4 versions of a 6-length straight conjunctions available though, you can see them in the Conjunction Junction thread. You will learn to appreciate well executed FMs, if you ever see one. They are much more powerful than everyone selecting a random icon.

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PostSubject: Re: What fellowship manoeuvres should a 6-man group go for?   Sat Sep 22, 2007 2:54 pm

We had moderate success in Dol Dinen yesterday with March of the Ents. For some unfathomable reason fellowship manoeuvres seen really difficult to execute. I mean, some times you're stunned, sometimes you're far away from the mob, sometimes the icon doesn't stick for some reason, but none of the reasons explain why some people insist on pressing their icon TOO EARLY.

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PostSubject: Re: What fellowship manoeuvres should a 6-man group go for?   Sat Sep 22, 2007 8:08 pm

Mick wrote:
We had moderate success in Dol Dinen yesterday with March of the Ents. For some unfathomable reason fellowship manoeuvres seen really difficult to execute. I mean, some times you're stunned, sometimes you're far away from the mob, sometimes the icon doesn't stick for some reason, but none of the reasons explain why some people insist on pressing their icon TOO EARLY.


Actually, March of the Ents is one of the easiest combinations.

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PostSubject: Re: What fellowship manoeuvres should a 6-man group go for?   Sat Sep 22, 2007 8:37 pm

Thopor wrote:
Actually, March of the Ents is one of the easiest combinations.

Zing.

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PostSubject: Re: What fellowship manoeuvres should a 6-man group go for?   Sat Sep 22, 2007 8:50 pm

Thopor wrote:
Actually, March of the Ents is one of the easiest combinations.


Indeed so, and since I was tank there I had the green button as start which should be most easy to do.

Sadly, for unknown reasons I hardly ever managed to get the button pressed properly, main reasons being either the button not responding or giving me the *click!* noise without actually being pressed, or due to some lagged movement that interrupts the selection I successfully made. Since my machine for sure is not lagging at all generally, these delays that ruined it must be client inherent, especially since not only I had them.

Of course, such problems cannot explain why someone selects another color (red) before I did my turn.

While at it, here's another one that I could use often in small random groups that lack a healer:

GYB provides a heal over time and some more bonuses
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