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 Tigrim's Guardian Guide

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Thopor
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PostSubject: Re: Tigrim's Guardian Guide   Thu Sep 27, 2007 7:47 am

Mick wrote:
For example:

Helm A has +10 might, +10 vitality, +10 agility.
Helm B has +10 might, +10 vitality.

Which will you choose?

.


That is hard question, really.
Afterall I think I'd choose Helm A.

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Tigrim
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PostSubject: Re: Tigrim's Guardian Guide   Thu Sep 27, 2007 10:12 am

Mick wrote:
Helm A has +10 might, +10 vitality, +10 agility.
Helm B has +10 might, +10 vitality.

Which will you choose?


If I had to choose, I probably would go for the agility add-on, since a guardian cannot stack up alot of agility anyways due to the focus on other attributes. Afterall, we must make sure to not have too much of it, else our blocking/parrying counter-attacks will not work.

And without such we could e.g. not use our (limited) self-healing, power regeneration from blocking/parrying, round-house swings, etc. but instead only use our really weak standard bashing. But it is right those special attacks that cause alot of aggro and makes us keep the mobs after us and not the healer/hunter/whoever, thus we must make sure to not avoid too many incoming hits.

Of course there's limits of usefulness of avoiding agility, depending on your combat style. Myself, I love to have alot of enemies around me (3-5 of almost same level), which usually triggger my about 23% blocking chance almost all the time - not only more often than I can use them due to swing speed, but quite regularely also more often than the cooldowns on my special attacks allow. So, in the case of having alot of enemies, my agility currently seems less that required for my special attacks, which is why I could use little more. But.. this is only due to myself liking tough fights, and some guardians who e.g. prefer 1-3 enemies at a time only will need alot less agility to be efficient. In the end, it all boils down to the risk you like to take (more agility = more safety) versus your usefulness in a group (less agility = more usefulness).

On the other hand, if I had both helmets, I probably would use the one without agility and give the one with agility to a captain or champion friend, since the difference doesnt matter much to me.

Mick wrote:
Still gotta find out what that "Reflects a portion of damage back to the attacker" -mention in gear really means.


Since I just found one of those bracelets, I shall try it out - though, replacing one of my beloved (and expensivly purchased!) bracelets will sacrifice alot. But... my hope is that since a guardian usually is right in a crowd of mobs and thus receives alot of hits, the reflected damage on each of these hits actually might visibly increase my total (usually low) dps. For this testing purpose I will not sell the ring (despite it possibly selling well) and will report how my test goes.
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Mick
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PostSubject: Re: Tigrim's Guardian Guide   Thu Sep 27, 2007 4:24 pm

Tigrim wrote:
In the end, it all boils down to the risk you like to take (more agility = more safety) versus your usefulness in a group (less agility = more usefulness).

You're probably right. Less agility means more blows on you, which puts more stress on the minstrel. BUT if less agility means that more aggro management and thus keeping the mobs from hitting anyone else, it's also easier for the minstrel.

In other words you'd like more agility in solo play (to certain degree), and less in fellowships.

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Tigrim
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PostSubject: Re: Tigrim's Guardian Guide   Tue Oct 02, 2007 9:49 am

Mick wrote:
Still gotta find out what that "Reflects a portion of damage back to the attacker" -mention in gear really means.


Here goes my testing result, though it doesn't quite fit into this topic:

I used a single bracelet with the reflection property and found a fixed reflection damage of 3 - no matter how hard the enemy hit me - at about 20% chance. This surely isn't worth anything unless you use a full set of such gear (which would weaken you alot in all other areas).

In the end, this attribute seems not worth using at all.

Possibly the testing result will change when using a higher level item, my bracelet was level 31. This would be interesting to know, since it could change the overall usability to the better.
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Thopor
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PostSubject: Re: Tigrim's Guardian Guide   Sun Aug 17, 2008 11:17 am

Shame to admit it but honestly speaking I have no idea how to use Summoon a Tinker skill Very Happy Any suggestions? What conditions do I have to meet? Campfire or something?

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Marlon
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PostSubject: Re: Tigrim's Guardian Guide   Sun Aug 17, 2008 12:54 pm

Thopor wrote:
Shame to admit it but honestly speaking I have no idea how to use Summoon a Tinker skill Very Happy Any suggestions? What conditions do I have to meet? Campfire or something?


Yes, all you need is a campfire. (not sure if there was something else needed, like some rations or something)

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Tigrim's Guardian Guide

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