Lately I've been reading really interesting stuff about Captains. Inspired by Mick and Jereliens great stuff I decided to write something about Hunters.
Hunters are often missunderstood and underestimated, but still the fact remains that if some class isn't needed in a fellowship it is hunter. Hunters do NOT have really so much useful skills for other members of the group unlike captains for example. Hunters can't heal other members, they can't give power to other members, they can't stun or riddle, they can't buff other ones.
So why start playing with Hunter?
Usually reason number one for new players is that it is cool character like Legolas in films and so on. Secondly for playing it is maybe the easiest class to play. And now I mean solo play. Ofcourse hunter is also easy to play in groups BUT there is a huge difference between a good hunter and a bad hunter. A good hunter makes fights easier because hunter makes so much damage. But a bad hunter can sabotage the whole fight and get some angry faces. It's easy to make lots of damage but you have to remember that you don't take aggroes. How many times have you seen that there is a hunter running away with 5 mobs behind him and behind enemy mobs theres other fellowship members running and shouting the hunter to stop. Annoying as hell, I know that. And I must admit that at first I was doing that also but that was just because I didn't know how to play.
If you happen to take aggro remember NOT to run. Makes life easier for groups tank and minstrel. Tank can't take aggro if mobs are running away behind hunter and in that situation minstrel cannot heal the hunter. So when hunter is running away, he's really running to his death.
But ofcourse hunter can be useful as hell in a fellowship. There's no shadow of a doubt that other fellowship members enjoy hunter the most when he can swift the group from other side of eriador to other in a snap of fingers.
Hunter can take you to 10 different locations guickly:
Michel Delving, Thorin's Hall, Bree, Ost Guruth, Esteldin, Evendim (tinnudir), Rivendell, Aughaire, Gath Forthnir and to his campsite (the RIFT for example or the gates of Carn Dum). Sounds nice, doesn't it
unless you enjoy running. But ofcourse the swifting costs you
like 10s max from place to place. More than happy to pay that ammount.
Hunter has also other nice skill for travelling and other members of fellowship can also enjoy the benefits of it, find the path. Everyone who is in a fellowship and near hunter when uses that skill can run 15% faster. In a long run it's real nice.
Good hunter also makes nice damage all the time, with every shot I make from 150-250 without any special shots without taking the aggro in a group.
Also making campfire and cureing poison is nice for other fellowship members. You shouldn't also forget tracking possibility, Hunter can track enemies, passage of nature and passage of shadows. Really useful in solo quests but can be real saver of time for fellowship if you have to find certain mob nearby.
Now for more exact knowledge about hunter. How to play and behave in different situations, or what I see is right
Virtues
I think there is no right and no wrong mix of virtues. But here are virtues I use:
Determination (because you get agility from it)
Idealism (for fate = power)
Loyalty (for morale and power)
Tolerance (for more agility)
Valour (for morale)
I've been thinking of changing Tolerance away for something but haven't figured anything good out.
Race Traits Friend of Man (+20 fate)
Tactics and Conviction bonus (more power and morale from fellowship skills)
Sylvan Shadows (can get to stealth, no good stealth but useful)
Elf Bow-Damage bonus (+2% bow damage)
Eldar's Grace (real useful in tough situations. gives 75% parry chance for 10seconds. it has saved me manymany times)
Class TraitsDon't have the patience to write them and I don't think you are that interested because they're nothing shocking. Just make my ranged skills more accurate and they make more damage.
Legendary TraitsRain of Thorns (real useful if you can use it well. it traps max 5 mobs so they can't move. real handy in different kind of situations. mainly in soloing)
Bow of the Righteous (can't figure anything better than this, this skill gives hunter power from every succesfull damage dealing shot!)
AttributesAgility: The most important attribute for hunter is agility. It directly affects
the amount of damage you deal with ranged weapons as well as your
dodge and parry stats. But ofcourse you can't only concentrate on gathering agility. It's important to keep the balance in attributes and every single one of these attributes is important for making a good and solid hunter.
Might: Might isn't so much needed as agility in thoughts of dealing damage. But hunter also has to have quite much might because when you are soloing you can only do couple ranged damage skills and then the mob runs to you and you have to fight with melee. Fortunately if you start shooting as far from the mob as range gives you, the mob is almost dead when it reaches you.
Vitality: Well who wouldn't need vitality? Hunter also really needs it in case mobs attack you by surprise. Hunter is really vulnerable if 3 normal mobs attack melee because then hunter can't really use his ranged skills which do hell of a lot damage. So vitality is needed for longer melee fights.
Fate: Really important. How can a hunter fight if his power is down after one minute of fighting. I prefer getting in-combat power regen from gear because I think it's so important to have big in-combat power regen.
Will: The less important attribute if you can even say that. Ofcourse it makes grinding more faster if you gain power faster outside of fights. But this also increases power maximum so can you really say that this is less important than other attributes?
GearMost important about gears to hunter is In-Combat Power Regen. You can't really enjoy your 500 agility if don't enough power to attack. Second most important then is agility from gear, agility increases hunter's bowskills damage. I have 4 items which I use and have In-Combat Power Regen and just because of that I have those items. My melee weapons are two Mirrored Ancient Steel Daggers. That dagger has nice 1,5% ICPR and morale, 15 agility and 15 fate so pretty perfect weapon for a hunter. And then I have two 1,5% ICPR bracelets. Mirechor and Elechor. Notice that neither one of them is Etched Beryl Bracelet which people seem to use, even hunters, don't know why they use them. Maybe they don't have problem with power like I do without in-combat power regen items.
Solo-PlayingHunter and Champion must be the best classes for soloing and especially grinding. Also Guardian is now real good one after the patches. The most important thing about soloing with hunter is to move carefully without aggroing mobs, hunter must make the first shot.
I'm going to tell you step by step what skills I usually use to take normal mob down:
I usually use strength stance when soloing, because then I don't have to be careful if I aggro the mob or not. Then I go 40m away from the mob I want to take down, I put a trap infront of me. Then I use focus to make my concentration full so I can use any skills I want. I use heart-seeker which makes from 1000-2000 damage at least. The mob starts running towards me. Then I use swift-shot (which is 2 shots quickly) and usually then the mob is down, easy or what?
Grouping
When grouping it's important for hunter to stay away from harms way as I told you before. And in harder places like RIFT for example I use Endurance-stance because it lowers my possibility of aggroing mobs. Sadly it also reduces my damage but I think it is more important to make lower constant damage than to make one Heart-Seeker and start running
Important to remember is that only use Heart-Seeker when the mob is almost down already. Quite tricky to get aggro away from you if you decide to shoot with that skill. And in grouping I would really avoid using AoE ranged skills, Rain of Thorns or Rain of Arrows. I think they are only useable against group of boggarts or something like that. Key advice that I'd give hunters, play carefully and keep out of harms way so no harm will come to you.
Hopefully you guys understood something about my mezzy writing. And hopefully you got some information you didn't already know. If you have questions, I'll try to anwser them.